Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
| game:classes [2026/02/11 16:37] – big-onche | game:classes [2026/02/13 15:34] (Version actuelle) – big-onche | ||
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| Ligne 1: | Ligne 1: | ||
| + | ```dokuwiki | ||
| + | {{tag> | ||
| + | ``` | ||
| + | |||
| # Classes | # Classes | ||
| - | Classes | + | |
| + | Classes refer to a set of specific abilities and skills that a [[game: | ||
| These abilities can be: | These abilities can be: | ||
| Ligne 38: | Ligne 43: | ||
| ## Passive Abilities | ## Passive Abilities | ||
| - | Most classes have passive abilities. These are automatic and require no action from the player. These passive abilities are multiplied by base statistics and the various [drugs](game: | ||
| - | For example, the [Viking](game: | + | Most classes have passive abilities. These are **automatic** and require no action from the player. Passive abilities are boosted by base stats and different [drugs](game: |
| + | |||
| + | For example, the [Viking](game: | ||
| ## Active Abilities | ## Active Abilities | ||
| Ligne 46: | Ligne 52: | ||
| Some classes have active abilities, which must be **manually activated by the player**. Just like passive abilities and base stats, these can be boosted by different [drugs](game: | Some classes have active abilities, which must be **manually activated by the player**. Just like passive abilities and base stats, these can be boosted by different [drugs](game: | ||
| - | For example, the [Shoshone](game: | + | For example, the [Shoshone](game: |