Différences
Ci-dessous, les différences entre deux révisions de la page.
| Prochaine révision | Révision précédente | ||
| index [2026/02/10 20:48] – créée - modification externe 127.0.0.1 | index [2026/02/11 07:06] (Version actuelle) – big-onche | ||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| + | {{ : | ||
| + | <note important> | ||
| + | Wiki currently being migrated and under construction! | ||
| + | </ | ||
| + | |||
| + | # Cube Conflict Wiki | ||
| + | Welcome to the Cube Conflict Wiki! Here you will find all the necessary documentation about the game, its [[game: | ||
| + | |||
| + | ## Summary | ||
| + | **Cube Conflict** is a free and open-source first-person shooter (FPS) where players face off in intense and chaotic battles. The game features smiley-shaped characters waging a relentless war, equipped with a wide range of weapons—from swords and crossbows to futuristic lasers and superweapons. | ||
| + | |||
| + | **Fair-play and free-to-play** | ||
| + | The game is 100% fair-play and free-to-play! No matter a player’s level, class, or seniority, everyone is on equal footing, and only skill can set you apart on the battlefield. | ||
| + | |||
| + | The only in-game purchases available are cosmetic customization items: smileys, capes, gravestones, | ||
| + | |||
| + | **Lightweight and Optimized** | ||
| + | The game is under 300 MB and runs even on very modest computers, without a dedicated graphics card. | ||
| + | |||
| + | It uses advanced rendering techniques: dynamic omnidirectional shadows, volumetric lighting, global illumination, | ||
| + | |||
| + | ## Configurations matérielles requises | ||
| + | | Configuration | Minimale | Recommandée | | ||
| + | |---------------|----------|-------------| | ||
| + | | Système d' | ||
| + | | Processeur | Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ | Intel Core i3-530 / AMD Athlon II X2 260 | | ||
| + | | Carte graphique | Nvidia GeForce GTS 450 / AMD Radeon R5 M430 | Nvidia GeForce GTX 960 / AMD Radeon R9 280 | | ||
| + | | Mémoire RAM | 3 GB | 4 GB | | ||
| + | | Espace disque | 500 MB disponible | 500 MB disponible | | ||
| + | | Notes | OpenGL 2.0 avec GLSL 1.20 | Disque dur SSD/SSD NVMe, OpenGL 3.0 avec GLSL 1.30 | | ||
| + | |||
| + | ## Development | ||
| + | The development of Cube Conflict (originally **Cislattack**) was announced on August 2, 2013, on the Blabla 15–18 forum of jeuxvideo.com. | ||
| + | |||
| + | The first playable version (0.0.1) was released on October 3, 2013. The game was launched on **Steam in Early Access** on February 15, 2023, with version 0.9.0. | ||
| + | |||
| + | The game is still in development, | ||
| + | |||
| + | ## Engine and Platforms | ||
| + | Cube Conflict uses a heavily modified version of Tesseract, itself froked from Cube 2: Sauerbraten. | ||
| + | |||
| + | Added Features: | ||
| + | * Audio management via **OpenAL Soft** (sound effects and music) | ||
| + | * **Classes** with different stats and unique passive and active abilities | ||
| + | * **Language localization** system for easy translations | ||
| + | * **Steam integration: | ||
| + | * **Custom shaders**: motion blur, rifle scopes with barrel distortion and chromatic aberration, drug (shroom) effects, and underwater distortion | ||
| + | |||
| + | **Developer :** BIG-Onche | ||
| + | **Supported Platforms :** Windows (32/ | ||