Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
| index [2026/02/11 06:53] – big-onche | index [2026/02/11 07:06] (Version actuelle) – big-onche | ||
|---|---|---|---|
| Ligne 38: | Ligne 38: | ||
| The game is still in development, | The game is still in development, | ||
| - | ## Moteur et plateformes | + | ## Engine and Platforms |
| Cube Conflict uses a heavily modified version of Tesseract, itself froked from Cube 2: Sauerbraten. | Cube Conflict uses a heavily modified version of Tesseract, itself froked from Cube 2: Sauerbraten. | ||
| Added Features: | Added Features: | ||
| * Audio management via **OpenAL Soft** (sound effects and music) | * Audio management via **OpenAL Soft** (sound effects and music) | ||
| + | * **Classes** with different stats and unique passive and active abilities | ||
| * **Language localization** system for easy translations | * **Language localization** system for easy translations | ||
| - | * **Steam integration: | + | * **Steam integration: |
| + | * **Custom shaders**: motion blur, rifle scopes with barrel distortion and chromatic aberration, drug (shroom) effects, and underwater distortion | ||
| **Developer :** BIG-Onche | **Developer :** BIG-Onche | ||
| **Supported Platforms :** Windows (32/ | **Supported Platforms :** Windows (32/ | ||