Afficher la pageAnciennes révisionsLiens de retourHaut de page Cette page est en lecture seule. Vous pouvez afficher le texte source, mais ne pourrez pas le modifier. Contactez votre administrateur si vous pensez qu'il s'agit d'une erreur. ```dokuwiki {{tag>classes}} ``` # Classes Classes refer to a set of specific abilities and skills that a [[game:collectibles:smileys|smiley]] can adopt. These abilities can be: * [Passive](#passive_abilities): require no action from the player * [Active](#active_abilities): must be manually activated by the player These classes offer a wide variety of gameplay strategies, ranging from conventional roles such as the [Soldier](game:classes:soldier) or the [Medic](game:classes:medic) to more radical options such as the [Kamikaze](game:classes:kamikaze), who explodes to kill nearby enemies, or the [Wizard](game:classes:wizard), capable of casting magical spells. These diverse classes allow players to explore different playstyles and tactical approaches in combat. ## Base Statistics | Class | Logo | Damage | Resistance | Accuracy | Speed | |------------------------------------|------------------------------------|--------|------------|----------|-------| | [Soldier](game:classes:soldier) | {{:game:soldier_logo.png?32 }} | +5% | +5% | +5% | +5% | | [Medic](game:classes:medic) | {{:game:medic_logo.png?32 }} | -10% | +15% | -5% | +5% | | [American](game:classes:american) | {{:game:american_logo.png?32 }} | | +35% | -20% | -15% | | [Ninja](game:classes:ninja) | {{:game:ninja_logo.png?32 }} | -15% | -10% | -25% | +25% | | [Vampire](game:classes:vampire) | {{:game:vampire_logo.png?32 }} | +10% | -35% | +10% | +10% | | [Wizard](game:classes:wizard) | {{:game:wizard_logo.png?32 }} | | -5% | -10% | | | [Kamikaze](game:classes:kamikaze) | {{:game:kamikaze_logo.png?32 }} | | | -30% | +15% | | [Reaper](game:classes:reaper) | {{:game:reaper_logo.png?32 }} | +20% | -15% | -10% | -5% | | [Physicist](game:classes:physicist) | {{:game:physicist_logo.png?32 }} | -10% | -15% | -15% | -5% | | [Camper](game:classes:camper) | {{:game:camper_logo.png?32 }} | | -40% | +35% | -20% | | [Spy](game:classes:spy) | {{:game:spy_logo.png?32 }} | -10% | -5% | +20% | -10% | | [Priest](game:classes:priest) | {{:game:priest_logo.png?32 }} | -15% | +5% | -15% | +5% | | [Viking](game:classes:viking) | {{:game:viking_logo.png?32 }} | | +20% | -60% | -5% | | [Junkie](game:classes:junkie) | {{:game:junkie_logo.png?32 }} | | +10% | -15% | -10% | | [Shoshone](game:classes:shoshone) | {{:game:shoshone_logo.png?32 }} | | | -25% | | Each class has its own base statistics in terms of damage, resistance, accuracy, and speed. These statistics are multiplied by active abilities or [drugs](game:drugs). For example, if a player has a 15% speed bonus and takes [[game:drugs:epo]], which doubles movement speed, the base statistic will also be doubled. This means that different [drugs](game:drugs) will be more or less effective depending on base stats. * **Damage**: The damage inflicted on other players. * **Resistance**: The resistance of the player and their shield to enemy damage. * **Accuracy**: The accuracy and spread of all shots. * **Speed**: The movement speed of the player. It is important to note that base statistics and bonuses granted by [drugs](game:drugs) and abilities are multiplied (they are not added but multiplied!). This makes certain combos particularly powerful when it comes to dealing maximum damage or moving as fast as possible. ## Passive Abilities Most classes have passive abilities. These are **automatic** and require no action from the player. Passive abilities are boosted by base stats and different [drugs](game:drugs). For example, the [Viking](game:classes:viking) has a passive ability that increases damage by 25% when in a state of rage (i.e., after taking damage from another player). If the [Viking](game:classes:viking) takes [steroids](game:drugs:steroids), which doubles damage, while in a state of rage, the total damage dealt will be increased by 150% (x 2.5). ## Active Abilities Some classes have active abilities, which must be **manually activated by the player**. Just like passive abilities and base stats, these can be boosted by different [drugs](game:drugs). For example, the [Shoshone](game:classes:shoshone) has an ability that temporarily increases their damage resistance by 30%. If the Shoshone simultaneously consumes the [joint](game:drugs:joint), which increases damage resistance by 25%, the total damage resistance will increase by 62.5% (x 1.625). game/classes.txt Dernière modification : 2026/02/13 15:34de big-onche