Afficher la pageAnciennes révisionsLiens de retourHaut de page Cette page est en lecture seule. Vous pouvez afficher le texte source, mais ne pourrez pas le modifier. Contactez votre administrateur si vous pensez qu'il s'agit d'une erreur. {{ :logo_full.png?600 |}} <note important> Wiki currently being migrated and under construction! </note> # Cube Conflict Wiki Welcome to the Cube Conflict Wiki! Here you will find all the necessary documentation about the game, its [[game:story:|story]] and gameplay, as well as detailed guides for map creation, modding, and compiling the program. ## Summary **Cube Conflict** is a free and open-source first-person shooter (FPS) where players face off in intense and chaotic battles. The game features smiley-shaped characters waging a relentless war, equipped with a wide range of weapons—from swords and crossbows to futuristic lasers and superweapons. **Fair-play and free-to-play** The game is 100% fair-play and free-to-play! No matter a player’s level, class, or seniority, everyone is on equal footing, and only skill can set you apart on the battlefield. The only in-game purchases available are cosmetic customization items: smileys, capes, gravestones, and more. The game’s official currency is the [[game:misc:cisla_coin|Cisla Coin]], which has no real-world value and can only be earned by playing. Every multiplayer action (killing an enemy, capturing a flag, etc.) rewards you with [[game:misc:cisla_coin|Cisla Coins]]. **Lightweight and Optimized** The game is under 300 MB and runs even on very modest computers, without a dedicated graphics card. It uses advanced rendering techniques: dynamic omnidirectional shadows, volumetric lighting, global illumination, HDR, deferred shading, and SMAA/FXAA/TXAA anti-aliasing. The focus is on optimization, not on lowering graphical quality. ## Configurations matérielles requises | Configuration | Minimale | Recommandée | |---------------|----------|-------------| | Système d'exploitation | Windows Vista, 7, 8, 10, 11 (32/64 bits), GNU/Linux (64 bits) | Windows 7, 8, 10, 11, GNU/Linux (64 bits) | | Processeur | Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ | Intel Core i3-530 / AMD Athlon II X2 260 | | Carte graphique | Nvidia GeForce GTS 450 / AMD Radeon R5 M430 | Nvidia GeForce GTX 960 / AMD Radeon R9 280 | | Mémoire RAM | 3 GB | 4 GB | | Espace disque | 500 MB disponible | 500 MB disponible | | Notes | OpenGL 2.0 avec GLSL 1.20 | Disque dur SSD/SSD NVMe, OpenGL 3.0 avec GLSL 1.30 | ## Development The development of Cube Conflict (originally **Cislattack**) was announced on August 2, 2013, on the Blabla 15–18 forum of jeuxvideo.com. The first playable version (0.0.1) was released on October 3, 2013. The game was launched on **Steam in Early Access** on February 15, 2023, with version 0.9.0. The game is still in development, with the latest released version being 0.9.7. ## Engine and Platforms Cube Conflict uses a heavily modified version of Tesseract, itself froked from Cube 2: Sauerbraten. Added Features: * Audio management via **OpenAL Soft** (sound effects and music) * **Classes** with different stats and unique passive and active abilities * **Language localization** system for easy translations * **Steam integration:** Steam overlay, Steam username, achievements * **Custom shaders**: motion blur, rifle scopes with barrel distortion and chromatic aberration, drug (shroom) effects, and underwater distortion **Developer :** BIG-Onche **Supported Platforms :** Windows (32/64-bit), GNU/Linux (64-bit) index.txt Dernière modification : 2026/02/11 07:06de big-onche