```dokuwiki {{tag>classes}} ``` # Classes Classes refer to a set of specific abilities and skills that a [[game:collectibles:smileys|smiley]] can adopt. These abilities can be: * [Passive](#passive_abilities): require no action from the player * [Active](#active_abilities): must be manually activated by the player These classes offer a wide variety of gameplay strategies, ranging from conventional roles such as the [Soldier](game:classes:soldier) or the [Medic](game:classes:medic) to more radical options such as the [Kamikaze](game:classes:kamikaze), who explodes to kill nearby enemies, or the [Wizard](game:classes:wizard), capable of casting magical spells. These diverse classes allow players to explore different playstyles and tactical approaches in combat. ## Base Statistics | Class | Logo | Damage | Resistance | Accuracy | Speed | |------------------------------------|------------------------------------|--------|------------|----------|-------| | [Soldier](game:classes:soldier) | {{:game:soldier_logo.png?32 }} | +5% | +5% | +5% | +5% | | [Medic](game:classes:medic) | {{:game:medic_logo.png?32 }} | -10% | +15% | -5% | +5% | | [American](game:classes:american) | {{:game:american_logo.png?32 }} | | +35% | -20% | -15% | | [Ninja](game:classes:ninja) | {{:game:ninja_logo.png?32 }} | -15% | -10% | -25% | +25% | | [Vampire](game:classes:vampire) | {{:game:vampire_logo.png?32 }} | +10% | -35% | +10% | +10% | | [Wizard](game:classes:wizard) | {{:game:wizard_logo.png?32 }} | | -5% | -10% | | | [Kamikaze](game:classes:kamikaze) | {{:game:kamikaze_logo.png?32 }} | | | -30% | +15% | | [Reaper](game:classes:reaper) | {{:game:reaper_logo.png?32 }} | +20% | -15% | -10% | -5% | | [Physicist](game:classes:physicist) | {{:game:physicist_logo.png?32 }} | -10% | -15% | -15% | -5% | | [Camper](game:classes:camper) | {{:game:camper_logo.png?32 }} | | -40% | +35% | -20% | | [Spy](game:classes:spy) | {{:game:spy_logo.png?32 }} | -10% | -5% | +20% | -10% | | [Priest](game:classes:priest) | {{:game:priest_logo.png?32 }} | -15% | +5% | -15% | +5% | | [Viking](game:classes:viking) | {{:game:viking_logo.png?32 }} | | +20% | -60% | -5% | | [Junkie](game:classes:junkie) | {{:game:junkie_logo.png?32 }} | | +10% | -15% | -10% | | [Shoshone](game:classes:shoshone) | {{:game:shoshone_logo.png?32 }} | | | -25% | | Each class has its own base statistics in terms of damage, resistance, accuracy, and speed. These statistics are multiplied by active abilities or [drugs](game:drugs). For example, if a player has a 15% speed bonus and takes [[game:drugs:epo]], which doubles movement speed, the base statistic will also be doubled. This means that different [drugs](game:drugs) will be more or less effective depending on base stats. * **Damage**: The damage inflicted on other players. * **Resistance**: The resistance of the player and their shield to enemy damage. * **Accuracy**: The accuracy and spread of all shots. * **Speed**: The movement speed of the player. It is important to note that base statistics and bonuses granted by [drugs](game:drugs) and abilities are multiplied (they are not added but multiplied!). This makes certain combos particularly powerful when it comes to dealing maximum damage or moving as fast as possible. ## Passive Abilities Most classes have passive abilities. These are **automatic** and require no action from the player. Passive abilities are boosted by base stats and different [drugs](game:drugs). For example, the [Viking](game:classes:viking) has a passive ability that increases damage by 25% when in a state of rage (i.e., after taking damage from another player). If the [Viking](game:classes:viking) takes [steroids](game:drugs:steroids), which doubles damage, while in a state of rage, the total damage dealt will be increased by 150% (x 2.5). ## Active Abilities Some classes have active abilities, which must be **manually activated by the player**. Just like passive abilities and base stats, these can be boosted by different [drugs](game:drugs). For example, the [Shoshone](game:classes:shoshone) has an ability that temporarily increases their damage resistance by 30%. If the Shoshone simultaneously consumes the [joint](game:drugs:joint), which increases damage resistance by 25%, the total damage resistance will increase by 62.5% (x 1.625).