```dokuwiki {{tag>classes}} {{infobox> image = game:wizard_logo.png name = WIZARD Damage (+0%) = ,,,,,,🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛,,,,,, Resistance (-5%) = ,,,,,,🟩🟩🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛,,,,,, Accuracy (-10%) = ,,,,,,🟩🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛,,,,,, Speed (+0%) = ,,,,,,🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛,,,,,, == Active Abilities == Projection = Allows very rapid movement for a brief moment. Infusion = Greatly increases accuracy and damage by 25% for 4 seconds. Protection = Reduces incoming damage by 5 times for 3 seconds. }} ``` ## Wizards Lore ```dokuwiki {{tag>lore}} ``` Wizards date back to the Middle Ages and are the first smileys to have mastered mana, albeit by accident. During a famine, some smileys started eating stones, some of which contained [manitium](game:lore:manitium), an indigo radioactive mineral responsible for mana. After discovering the properties of these stones, they ground them into powder to create the first mana potions. ## Gameplay The Wizard excels at mana manipulation and has three powerful spells that provide mobility, offensive power, and temporary defense. * The *Projection* spell allows rapid dodging of attacks or strategic repositioning. * The *Infusion* spell boosts damage by 25% (stackable with steroids) and improves accuracy for precise attacks. * The *Protection* spell drastically reduces incoming damage (divided by 5), offering better survival in intense combat. When played tactically, the Wizard can be a major asset, surprising opponents with abilities that balance damage resistance, increased damage, and movement speed. ## Combos * The *Projection* spell stacks with the speed boost from [[game:drugs:epo|EPO]]. * The damage boost from *Infusion* stacks with [[game:drugs:steroids|steroids]] (damage x2.5). * The accuracy boost stacks with [[game:drugs:mushrooms|mushrooms]]. * The *Protection* spell stacks with [[game:drugs:joint|joint]] (damage divided by 6).