{{ :logo_full.png?600 |}} Wiki currently being migrated and under construction! # Cube Conflict Wiki Welcome to the Cube Conflict Wiki! Here you will find all the necessary documentation about the game, its [[game:story:|story]] and gameplay, as well as detailed guides for map creation, modding, and compiling the program. ## Summary **Cube Conflict** is a free and open-source first-person shooter (FPS) where players face off in intense and chaotic battles. The game features smiley-shaped characters waging a relentless war, equipped with a wide range of weapons—from swords and crossbows to futuristic lasers and superweapons. **Fair-play and free-to-play** The game is 100% fair-play and free-to-play! No matter a player’s level, class, or seniority, everyone is on equal footing, and only skill can set you apart on the battlefield. The only in-game purchases available are cosmetic customization items: smileys, capes, gravestones, and more. The game’s official currency is the [[game:misc:cisla_coin|Cisla Coin]], which has no real-world value and can only be earned by playing. Every multiplayer action (killing an enemy, capturing a flag, etc.) rewards you with [[game:misc:cisla_coin|Cisla Coins]]. **Lightweight and Optimized** The game is under 300 MB and runs even on very modest computers, without a dedicated graphics card. It uses advanced rendering techniques: dynamic omnidirectional shadows, volumetric lighting, global illumination, HDR, deferred shading, and SMAA/FXAA/TXAA anti-aliasing. The focus is on optimization, not on lowering graphical quality. ## Configurations matérielles requises | Configuration | Minimale | Recommandée | |---------------|----------|-------------| | Système d'exploitation | Windows Vista, 7, 8, 10, 11 (32/64 bits), GNU/Linux (64 bits) | Windows 7, 8, 10, 11, GNU/Linux (64 bits) | | Processeur | Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ | Intel Core i3-530 / AMD Athlon II X2 260 | | Carte graphique | Nvidia GeForce GTS 450 / AMD Radeon R5 M430 | Nvidia GeForce GTX 960 / AMD Radeon R9 280 | | Mémoire RAM | 3 GB | 4 GB | | Espace disque | 500 MB disponible | 500 MB disponible | | Notes | OpenGL 2.0 avec GLSL 1.20 | Disque dur SSD/SSD NVMe, OpenGL 3.0 avec GLSL 1.30 | ## Development The development of Cube Conflict (originally **Cislattack**) was announced on August 2, 2013, on the Blabla 15–18 forum of jeuxvideo.com. The first playable version (0.0.1) was released on October 3, 2013. The game was launched on **Steam in Early Access** on February 15, 2023, with version 0.9.0. The game is still in development, with the latest released version being 0.9.7. ## Engine and Platforms Cube Conflict uses a heavily modified version of Tesseract, itself froked from Cube 2: Sauerbraten. Added Features: * Audio management via **OpenAL Soft** (sound effects and music) * **Classes** with different stats and unique passive and active abilities * **Language localization** system for easy translations * **Steam integration:** Steam overlay, Steam username, achievements * **Custom shaders**: motion blur, rifle scopes with barrel distortion and chromatic aberration, drug (shroom) effects, and underwater distortion **Developer :** BIG-Onche **Supported Platforms :** Windows (32/64-bit), GNU/Linux (64-bit)