The Shrooms is a temporary drug designed to dramatically enhance offensive performance while layering intense audiovisual effects onto the player’s experience. It primarily boosts firing speed and accuracy, making it one of the most impactful combat items available.
When collected, Shrooms grant a timed buff that improves weapon handling and modifies several gameplay systems. Each pickup adds 40 seconds of active duration, up to a maximum of 120 seconds. The item respawns between 40 and 60 seconds randomly, with a global announcement issued 10 seconds before it reappears, allowing teams to prepare or contest it.
While active, Shrooms enhances weapon performance in several ways:
The effect timer continues to count down once activated. When fewer than four seconds remain, a warning sound alerts the player. Upon expiration, a message confirms the effect has ended. Any active boosts are also removed immediately if the player dies.
Shrooms is designed to feel as intense as it is powerful. While active:
These sensory changes escalate over time, reinforcing the temporarily altered state.
Picking up Shrooms grants a small experience reward and increments a stat that tracks how many have been consumed. Certain achievements are tied to its use, including one for activating all boosts simultaneously and another linked to specific class-weapon combinations.
Level designers can place this item directly in maps using its entity name. Because of its strong combat impact, placement location and respawn timing can significantly influence match flow and strategic control points.