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Classes
Classes refer to a set of specific abilities and skills that a smiley can adopt.
These abilities can be:
These classes offer a wide variety of gameplay strategies, ranging from conventional roles such as the Soldier or the Medic to more radical options such as the Kamikaze, who explodes to kill nearby enemies, or the Wizard, capable of casting magical spells. These diverse classes allow players to explore different playstyles and tactical approaches in combat.
Base Statistics
| Class | Logo | Damage | Resistance | Accuracy | Speed |
|---|---|---|---|---|---|
| Soldier | | +5% | +5% | +5% | +5% |
| Medic | | -10% | +15% | -5% | +5% |
| American | | +35% | -20% | -15% | |
| Ninja | | -15% | -10% | -25% | +25% |
| Vampire | | +10% | -35% | +10% | +10% |
| Wizard | | -5% | -10% | ||
| Kamikaze | | -30% | +15% | ||
| Reaper | | +20% | -15% | -10% | -5% |
| Physicist | | -10% | -15% | -15% | -5% |
| Camper | | -40% | +35% | -20% | |
| Spy | | -10% | -5% | +20% | -10% |
| Priest | | -15% | +5% | -15% | +5% |
| Viking | | +20% | -60% | -5% | |
| Junkie | | +10% | -15% | -10% | |
| Shoshone | | -25% |
Each class has its own base statistics in terms of damage, resistance, accuracy, and speed. These statistics are multiplied by active abilities or drugs. For example, if a player has a 15% speed bonus and takes EPO, which doubles movement speed, the base statistic will also be doubled. This means that different drugs will be more or less effective depending on base stats.
- Damage: The damage inflicted on other players.
- Resistance: The resistance of the player and their shield to enemy damage.
- Accuracy: The accuracy and spread of all shots.
- Speed: The movement speed of the player.
It is important to note that base statistics and bonuses granted by drugs and abilities are multiplied (they are not added but multiplied!). This makes certain combos particularly powerful when it comes to dealing maximum damage or moving as fast as possible.
Passive Abilities
Most classes have passive abilities. These are automatic and require no action from the player. Passive abilities are boosted by base stats and different drugs.
For example, the Viking has a passive ability that increases damage by 25% when in a state of rage (i.e., after taking damage from another player). If the Viking takes steroids, which doubles damage, while in a state of rage, the total damage dealt will be increased by 150% (x 2.5).
Active Abilities
Some classes have active abilities, which must be manually activated by the player. Just like passive abilities and base stats, these can be boosted by different drugs.
For example, the Shoshone has an ability that temporarily increases their damage resistance by 30%. If the Shoshone simultaneously consumes the joint, which increases damage resistance by 25%, the total damage resistance will increase by 62.5% (x 1.625).